When I put an opengl32.dll file in the project folder it gave a 'The type initializer for '' threw an exception' error back at the ' public Game1() :base()' command. The error was 'Unable to find an entry point named 'glCreateShader' in DLL 'opengl32.dll'. Then it threw an error at 'spriteBatch = new SpriteBatch(GraphicsDevice) ' Next it complained at the same point in the code that openal32 wasn't found, so I placed an openal32.dll file in the project folder, and it got past this error. It appeared that OpenTK 1.1.0.0 was installed by default in the References, and it threw an error with this, so I replaced it with OpenTK 1.0.0.0 and it got past this error. However, when I first tried to compile the standard mono game for windows template it complained at 'public Game1() : base()' Visual C# 2010 Express now showed the Linux and Windows mono game solution options. I believe MonoGame 2.5.x works with OpenGL 1.x so I added the following, in order: GTK 2.12.9-2.win32 -> MonoDevelop 2.8.6.5 -> MonoGame 2.5.1.0 The on-board graphics card only goes as far as OpenGL 1.4 Net 4, and Microsoft Visual C# 2010 Express with XNA. The machine was already loaded with, Windows XP Service pack 3.
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